In case you hadn’t noticed, there are a lot of good first-person sword-fighting games in VR. The medium just fits swordplay really well, because never have swords felt cooler than when you’re the person swinging them. If you don’t believe us, go ahead and try out fencing, then come back and tell us you didn’t feel at least five times cooler. Anyway, Battle Talent makes you feel like a badass.
Battle Talent is a roguelike game where you work through dungeons and arenas, sometimes by parkouring, but primarily by fighting through hordes of enemies. With a heavy focus on physics, paired with some rather gruesome actions and inspired weaponry, this leads to a pretty visceral gaming experience for VR fans.
For example, one of the first skills you unlock allows you to strike an enemy upwards with your melee weapons. Once up there, you can jump up to meet them, and then, as long as you’re hitting them with a melee attack frequently, you’ll hover above the ground just laying into them. If you’ve ever wanted to be Dante from Devil May Cry, Battle Talent is the closest to that you can get in virtual reality.
You can build on that feeling too, as you get new skills and weapons as you progress with weapons eventually unlocking amazing special abilities – oh, and you can unlock magic to obliterate foes with as well. Plus, the physics allows you to load anything into your crossbow, or nearly anything. This means you can load a sword an enemy dropped into your crossbow and fire it at something or someone – return to sender, anyone?
Battle Talent nails the rule-of-cool feeling that VR thrives on, and along with feeling good to play, is a nice little workout too. It’s just a very good game, and if you’re looking for something new, it won’t disappoint.